Foundation · 11 min
Design for mobile first, or adapt the desktop version?
· 8 min
Making individual complex sections work at every width is making complex sections work on every screen. Finding what’s already broken is where complex sections break on mobile. This page is about the order you work in, and what that order does to the result.
This is a workflow decision, not a design one, and it’s decided before you place a single section. Whichever order you work in, the store that comes out the other end is different.
Who does what
| The builder gives you | Separate desktop and mobile views, where layout, element size and spacing can each be set independently |
| You decide | Which view you design first, and whether the other one gets deliberate attention or inherits |
| You control | What survives at 360 pixels wide, which is the only real test |
| Nobody else checks | Whether the mobile version is good. Shoppers don’t report it. They leave |
The two workflows produce different stores
Designing desktop first, then adapting. You lay out a page with room to spare, then narrow it. Things that don’t fit get stacked, shrunk, or hidden. The questions you ask are what has to go and what can be squeezed.
Designing mobile first, then expanding. You lay out a page with severe constraints, then widen it. Everything that made the cut is there because it earned a place. The questions you ask are what must be here and what can now be added.
The difference isn’t philosophical. Cutting and choosing produce different results, even from the same starting material, because cutting starts from an assumption that everything currently there belongs, and choosing doesn’t.
That’s the whole argument for mobile first, and it has nothing to do with screen sizes. A 360-pixel-wide screen is a forcing function. It makes you decide what your page is actually for, and a decision made under constraint tends to be a better decision.
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Why adapting down goes wrong in a specific way
It isn’t that the mobile version looks bad. Usually it looks fine.
It’s that the mobile version inherits desktop assumptions it can’t support.
A desktop layout can put two things side by side and let a shopper compare them. Narrowed, they stack, and now they’re sequential, which means comparison is gone even though both are present.
A desktop layout can rely on a shopper seeing a section and a sidebar at the same time. Narrowed, one comes first and one comes second, and the relationship between them is something the shopper has to remember rather than see.
A desktop layout can afford a decorative hero that pushes content down, because there’s a second screenful visible. Narrowed, that hero is the first screen, and the shopper has to scroll before learning what you sell.
None of these show up as broken. They show up as a store that works and doesn’t convert.
The cost of mobile first, stated honestly
Mobile first has a real failure mode and most advocacy for it skips over this: a store designed for a phone and then not expanded looks sparse and underconfident on a desktop.
A single column of stacked blocks at 1440 pixels wide, with large empty margins, reads as a page someone forgot to finish. And while most of your traffic is likely on phones, a meaningful share of your revenue often isn’t, desktop sessions tend to convert at a higher rate in most catalogues, because the screen supports comparison and the context supports considered purchases.
So mobile first is only half an instruction. The full version is design mobile first, then expand deliberately, treating the wide layout as its own piece of work rather than as a phone layout with more air around it.
What that expansion should add: more columns where comparison helps, content side by side where the relationship matters, and larger imagery where the product is visual. What it should not add: content that wasn’t important enough for the phone.
The deciding test
Where does your traffic come from, and where does your revenue come from?
Check both, because they usually differ, and the gap is the decision.
Traffic mostly mobile, revenue mostly mobile; grocery, food ordering, repeat purchases, anything impulsive. Mobile first and spend little time on desktop beyond making it comfortable.
Traffic mostly mobile, revenue mostly desktop, furniture, electronics, jewelry, anything considered. This is the common case and the most misread one. Mobile is where people discover and research; desktop is where they commit. Both need real work, and the mobile version’s job is to be good enough to get someone to come back on a laptop.
Traffic and revenue both desktop; B2B, wholesale, trade catalogues. Rare in consumer retail, real in some sectors. Design for the screen your customers use, whatever the general advice says. But still build the phone version properly, because that’s where your buyers look you up before they call.
The default
Design the phone layout first. Then expand it deliberately, as a second piece of work.
Not “design once and let it reflow”, which is the third option nobody chooses on purpose and most stores end up with.
What to do when the store already exists
Most people reading this aren’t starting fresh. Rebuilding mobile first isn’t realistic, so the useful version is a pass rather than a rewrite:
Open your five most-visited pages on a real phone, on mobile data. Not a narrowed browser window, the physics of touch, scrolling and rendering are all different.
On each one, write down what’s hidden. Anything present on desktop and absent on the phone is either unnecessary on both, or missing from the version most of your customers see. There is no third possibility.
Then write down what you had to scroll past to reach the thing the page is for. That’s your inherited desktop assumption, and moving it is usually a five-minute change.
Two passes, an hour, and it gets you most of the benefit without rebuilding anything.
How to do it in ZenBasket
The builder holds separate views for desktop and mobile, and this decision is really about which one you fill in first and which one gets your attention.
| What you decided | What it becomes |
|---|---|
| The phone layout is the real one | Building in the mobile view first, then switching to desktop |
| Desktop deserves its own work | Adjusting layout, element size and spacing separately in the desktop view |
| Nothing should be hidden from phone shoppers | Checking each section appears in both views |
| Spacing shouldn’t just shrink | Setting spacing per device rather than accepting the inherited value |
| Sections should be reorderable | Moving sections so the important one is first on a phone |
Do it in this order.
1. Start in the mobile view and build the page there. Place only what has to be on the page. This is the constraint doing its work, and it’s the entire point of the exercise.
2. Switch to the desktop view and expand. Widen sections, add columns where comparison helps, increase image sizes. Treat this as a second design task rather than a check.
3. Set spacing per device rather than letting it inherit. Padding that looks generous on a wide screen wastes most of a phone screen, and the two values should be chosen separately.
4. Reorder sections for the phone if the priority differs. On a phone the order is literal, whatever is first is what they see. On desktop, things sitting side by side are seen together.
5. Publish and check on an actual phone. The builder’s preview is accurate about layout and not about everything else.
Then check three things. On a real phone, open your homepage and count the seconds until you can tell what you sell. Try to scroll sideways on every page, if anything moves, one element is too wide. And set your phone’s text size to its largest and reload, which is the fastest way to find layout that only works at one size.
Read next in the Help Center
- Getting Started — the builder workspace, including how the desktop and mobile device views work and how to switch between them. Start here if you haven’t used the device views before.
- Layouts — structuring and organizing pages, which is where the mobile-first order actually gets applied.
- Customizing Sections — section layout, spacing and background, all of which can be set separately per device.
- Working with Elements — adding, moving and resizing elements, including per-device sizing.
- Adding New Section — inserting sections and positioning them, which is how you reorder for the phone.
Your theme has its own guide. How much each section adapts on a phone differs between themes. Find yours in the Paid Themes or Free Themes list in the Help Center.
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